Ultraleap’s fifth generation hand tracking platform, known as Gemini, will be pre-integrated and optimised on the standalone, untethered Snapdragon XR2 5G reference design, signalling a significant step change for the XR space. According to Ultraleap, the Gemini platform delivers the fastest, most accurate and most robust hand tracking currently available and will provide an open and accessible platform for developers.
The Snapdragon XR2 5G Platform is the first 5G-supported platform designed specifically for untethered VR, MR and AR (collectively, extended reality or XR). Gemini has been optimised for the Snapdragon XR2 5G platform to allow for an ‘always on’ experience and the most natural interaction in untethered XR.
Commenting Steve Cliffe, CEO of Ultraleap, said, “Qualcomm Technologies recognises the importance of high-precision hand tracking in order to revolutionise interaction in XR. The compatibility of our technology with the Snapdragon XR2 5G Platform will make the process of designing hand tracking within a very wide variety of products as simple as pick and place. Qualcomm is in the position to bring transformation to XR by making state-of-the-art technologies - including 5G and spatial computing - available to a broad market.”
Hiren Bhinde, director of product management, Qualcomm Technologies, added, “Hand tracking is becoming a table stakes feature in next-gen XR devices. True immersive XR experiences require seamless, natural and intuitive usage and interaction of the users’ hand when interacting in the digital world as they do in the physical world. Ultraleap’s hand tracking technology enables this seamless interaction through a natural connection between people and technology, which is incredibly important for the next generation of XR devices. We are excited to work with Ultraleap to help deliver more immersive experiences on the Snapdragon XR2 5G reference design.”
Ultraleap’s hand tracking technology has been developed over 10 years using artificial intelligence. The technology is applicable to a wide range of industries, including extended reality, automotive, digital signage, industrial automation, consumer electronics and location-based entertainment, to bring natural interaction between people and technology.