The two companies have announced that RealSpace Tuned by THX, a premium software offering for original equipment manufacturers (OEMs), will now add support for immersive spatial audio customised to any consumer or prosumer audio device including TWS earbuds, wireless headphones, smartphones, speakers and soundbars.
RealSpace Tuned by THX, features Ceva's RealSpace spatial audio rendering and head tracking solution. It will offer a THX tuned and optimised audio experience for each OEM device, providing the best possible out-of-the-box experience for consumers.
This Ceva software offering, which has been tuned by THX, also includes for the OEM’s device a variety of curated spatial audio presets for most content types including gaming, movies, music, and speech, further elevating the user experience.
"Spatial audio delivers immersive, multidimensional audio, enhancing any listening, gaming or viewing experience," said Chad Lucien, vice president and general manager of the Sensors and Audio Business Unit, Ceva. "The RealSpace Tuned by THX offering will bring the exceptional performance enabled by our spatial audio solution, customised by THX, to more OEMs who demand a premium experience and audio brand for their products."
THX, founded by Lucas Films 40 years ago, has expanded from film and cinemas to the home theatre, gaming and mobile device sectors.
"Through our partnership with Ceva, we aim to help more OEMs provide consumers with a higher fidelity immersive audio experience," said Jason Fiber, chief executive officer, THX. "We are pleased to announce this Ceva and THX collaboration to expand adoption of new branded devices coming to market in 2024 and beyond."
RealSpace spatial audio rendering software provides accurate digital simulation of real-life, immersive sound. Its proprietary algorithms create a realistic aural experience through as little as two-channel stereo audio while supporting full multi-channel and ambisonics. With dynamic head tracking Sensor Fusion Algorithms enabled, the RealSpace user experience is more immersive, as the sound sources are held stationary while the user's head is moving, simulating listening experiences in the real world. This allows the user to experience theatre-like sound through headphones or earbuds when watching movies, playing video games or listening to music, podcasts or conference calls.
Ceva's three versions of its RealSpace software to OEMs, all of which will include a "Tuned by THX" option, include:
- RealSpace Personal for DSP and MCU based TWS earbuds and wireless headphones;
- RealSpace Mobile for smartphone-based systems delivering multi-channel sound to connected TWS earbuds and headphones; and,
- RealSpace Ambient for Bluetooth and USB speakers and soundbars to provide immersive spatial audio sound.